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JULES is revolutionizing education through its technology solutions that are tailored for the early childhood years (3-8 years old), the age group now proven by neuroscience to have the greatest potential to grasp new knowledge instantly and continue developing these competencies throughout their learning journey. Introducing critical, logical, and computational thinking during these years is key to acquiring the life skills necessary to be a productive member of society in the digital age.
As digital and mobile technologies become ubiquitous and permeate deep into our lives, most children are equally exposed to these gadgets at an early age and naturally gravitate towards the appeal of the screens in the same manner that captured their parents’ attention. JULES recognized that this behavioral pattern can be used to create a value proposition to ensure that “kids’ screen time” is used for a good cause. Over a period of more than 2 years in research and development and subsequent 7 months of trials in preschools, the company developed a unique solution by harnessing experts in the fields of early childhood education, curriculum design, child neuropsychology, and combined them with award winning specialists in game design, animation, computer programming, and technologists to build a proprietary and the world’s first computational thinking curriculum, the School of Fish (“SoF”), specifically designed for preschool children.
This game-changing curriculum (pun intended), leverages gamification to introduce children in their formative early childhood years to enable their thinking skills to create, analyze, and solve problems using their inherent creativity.
SoF brings excitement into children’s learning–via the same computer screens that have captivated their attention in the first place.
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The skill required to tell a computer what to do is coding. The thought process behind coding is computational thinking
While coding is increasingly becoming a subject taught in the early grades, JULES’s philosophy is that the thinking process behind coding is more important than learning coding itself. And with children “universally disillusioned with the same irrelevant “one-size fits all” knowledge-based approach to learning and at the same time practically living their lives online, a completely different learning paradigm is necessary to address these concerns,” said Chan. He further explains that JULES strikes the right chord with children as “our curriculum resonates with their current psyche towards gaming, making game-based learning unequivocally the optimal way to reach every child and the best way to enable them with thinking skills, regardless of whatever embedded educational system that they are currently stuck in.”
Thriving in the New World Order
Cherie Hearts Kindergartens, owned by an Australian listed public company in the education sector, adopted JULES’s SoF as the foundation of its digital literacy curriculum. JULES’s success of close to 100 percent retention of its customers (i.e., preschools licensing its curriculum) is due to the high validation provided by each child experiencing their enlightenment upon completing the programme. “Our curriculum incorporates age-appropriate IQ tests that serves to calibrate each child’s base level intellect, and we have carefully designed our product to level the playing field,” says Chan. JULES’s SoF can also help physically challenged children to be equally capable of tackling the challenges of the future. The company’s app-based platform offers dashboards designed uniquely for parents and teachers. All stakeholders can track each child’s assessment with the data curated and subsequently make informed decisions for better learning. “With continuous iteration and incorporating feedback from teachers, parents, and children, we strive to combine our teaching pedagogy with technology to “Engage, Entertain, and Enlighten” our children.”
Several accolades have already elevated the prominence of JULES in the education technology domain, providing an impetus to expand globally. Chan says that SoF is only a prelude to the Company’s ambitions in enabling all children with computational thinking capabilities. JULES is building a platform for next-generation e-learning through each child’s personal learning companion.
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Company
JULES Corporation
Management
Jonathan Chan, Founder & CEO
Description
JULES Corporation is revolutionizing education through its technology solutions that are tailored for the early childhood years (3-8 years old), the age group now proven by neuroscience to have the greatest potential to grasp new knowledge instantly and continue developing these competencies throughout their learning journey. Introducing critical, logical and computational thinking during these years is key to acquiring the life skills necessary to be a productive member of society in the digital age. JULES leverages digital and mobile technologies and ensures that “kids’ screen time” is used for a good cause