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Juan Valiente, Executive DirectorTechnology Box (TBox) was created to bring coherence to that landscape. The company builds a unified educational system that connects curriculum, platforms, school practices and community engagement into a single, long-term learning journey. By combining a structured project methodology, internationally recognized standards like ISTE, Cambridge, Microsoft and Adobe, and age-appropriate design, TBox helps schools align their objectives with global expectations.
“We designed TBox around four primary groups: students, teachers, school management and parents,” explains Juan Valiente, executive director. “Each of them has distinct expectations, and our model aligns those expectations through clear, measurable progress at every grade level.”
A Methodology That Guides the Journey
TBox uses a four-stage project method that gives every project a clear shape: research, explore, build and apply. The research stage asks students to examine a problem and identify options. The explore stage introduces tools and basic techniques tailored to the grade level. Build stage expects a concrete product such as a robot, a website or a short film. The apply stage asks students to place that product into a real context and test it against other subject areas. The sequence reduces scale of each task and makes progress visible at every step. Teachers use this sequence to set objectives that match cognitive development and classroom rhythms.
Each project includes an initial activity, five core activities and a closing activity to help students break complex challenges into manageable steps. This echoes TBox’s emphasis on computational thinking: breaking problems into parts, designing step-by-step solutions and applying algorithmic reasoning.
The curriculum grows through this structure from kindergarten to the end of high school. Early grades receive tasks that spark curiosity and strengthen attention. Older grades tackle projects that require deeper focus and greater independence. The team anchors everything on creativity, communication, critical thinking and problem solving. These abilities form the backbone of modern learning and TBox treats them as essential. Students progress without confusion because each stage introduces a manageable challenge that prepares them for the next.
Design That Matches the Pace of Early Development
TBox embeds digital citizenship within each project. Students face ethical choices and reflect on community effects while they move through research, explore, build and apply. The approach produces technology users who create work, not merely consume content, and who hold responsibility for their digital decisions.
There are four basic platforms that it offers: for content distribution (TBox Junior and TBox Academy), for communication (TBox Planet), and for management (TBox School). Together, these solutions address curriculum delivery, assessment, teacher support, and community engagement. TBox also equips educators with teacher guides, assessment rubrics, and sample projects, supported by real-time dashboards that track school-wide adoption and student progress.
Early education designed to match child development
TBox Junior offers a separate path for ages three to six. The program rests on careful observation of cognitive capacities, attention span and fine motor skills. Early versions of the Junior projects proved too complex for some children, so the team produced a second version with simpler templates for students who needed more support. Version three introduced narration, richer animation and family-share features so projects become shared experiences at home. The history of V1, V2 and V3 demonstrates how TBox refines materials when real classrooms reveal friction points.
Design choices in Junior address practical constraints. Tasks assign short steps that children complete in predictable sessions. Interfaces use memorable icons and patterned passwords so nonreaders can access projects independently. The program balances basic literacy and early computational thinking so children gain hand-eye coordination, logical reasoning and narrative recall before they tackle formal software tools.
Teachers as Partners in Innovation
Teachers form the program’s frontline. TBox provides teacher support that explains project pedagogy, shows adaptations for diverse classrooms and invites teachers to design extensions. School managers receive alignment reports that match institutional standards to international measures. The company’s team combines educators, technologists and neuroscience specialists so project design reflects how children learn rather than how tools work.
Families and communities receive structured opportunities to engage. TBox runs galleries, contests and school fairs that display student work. Those events provide parents evidence of progress beyond scores and show how projects connect to other school subjects. Community exposure helps sustain student motivation and validates school decisions for managers and parents alike. Many schools in countries such as Peru and El Salvador have documented strong student outcomes using the TBox model, contributing to a growing portfolio of regional case studies.
One of the most powerful examples comes from a former student who recognized Claudia years later. After beginning TBox projects in kindergarten, he discovered a passion for programming that guided him through competitions and ultimately into a career in renewable energy engineering. “Seeing him now, living what TBox helped spark, filled my heart,” Claudia recalls.
Pathways to Certification and Real Achievement
As students advance, the spiral curriculum prepares them for international certifications, and the program has produced significant achievements including a recent third-place finish in the Microsoft Office World Championship. Students gain credentials that strengthen university applications and professional readiness. These outcomes demonstrate how early exposure to structured digital learning can translate into high-level performance and global recognition.
External evaluations reinforce these results: recent independent research found the TBox platform to be easy to use, pedagogically sound, well supported and motivating for students. Gamification elements in particular increased engagement and completion rates, helping students stay invested in multi-step projects.
Shaping the Future of Digital Education
The company plans further integration of AI, IoT and extended reality while keeping the four-stage method intact. Personalization features appear on the product roadmap so the platform can present tailored progress paths. Geographic expansion remains a priority so more schools can access a tested model that aligns national expectations to international standards.
TBox turns a single classroom anecdote into a replicable system. The company sets clear standards, supplies four platforms and builds a community that supports student progress. Students gain tools, an ethical frame and credentials that translate into academic and professional options. The result appears over years rather than days: a child who once hesitated during a simple task now meets larger challenges with clarity and purpose. TBox offers a path that schools can follow to produce that transformation reliably.
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Company
Technology Box (TBox)
Management
Juan Valiente, Executive Director
Description
TBox empowers K-12 students through STEAM-based technology curriculum, online learning platforms, and certification programs. It partners with schools to develop creative, responsible digital leaders by offering hands-on projects, teacher training, and customized e-learning solutions that enhance modern classroom learning.
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